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FoxTube/FoxTube/Pages/LoadingPage.xaml.cs
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Michael Gordeev eea3b11e23 Merged PR 21: Version 0.2.1901-2
- Added ability to delete comments. Fixes

Related Work Items: #228, #234
- Refactored Video page

Related Work Items: #183, #186
- Player refactoring
- Chat

Related Work Items: #183, #185
- New Logo draft
- Improving thumbnails quality
- Seek slider fixes

Related Work Items: #235, #237
- Regions and languagaes improved. Video cards duration display fixed. Added settings updating system

Related Work Items: #236
- Items cards' context menu. Fixed duplicating authors' name on comments replies. Another version of logo

Related Work Items: #226
- Context menu for cards done

Related Work Items: #226
- Live stats update done

Related Work Items: #183, #186
- Settings recovery system improvements
- Missync fixed. New logo. Supporting all existing qualities

Related Work Items: #207
- Added support of livestreams. Chat messages avatars added. Formatting live chat messages added. Few player fixes

Related Work Items: #183, #184
- Refactored player. Refactored changelog system. Players isn't localized

Related Work Items: #161, #211, #238
- Player fixes. Localization updates. Tiles updated

Related Work Items: #161
- Menu render fix

Related Work Items: #239
- Fullscreen mode fixes

Related Work Items: #240
- Manifest changes
- Ads development
- Video cards fixes. Localization fixes. CardAdvert created

Related Work Items: #244, #245
- Localization fixed. Player fixes. Menu fixes

Related Work Items: #243, #245
- Menu displaying fixes
- Fixes

Related Work Items: #241, #242, #249, #250
- SafeSearch filter fixed
- Video page fixes

Related Work Items: #249
- Patchnote updated
- Version updated
2019-01-08 14:55:58 +00:00

102 lines
3.1 KiB
C#

using System;
using Windows.ApplicationModel.Resources;
using Windows.UI.Xaml;
using Windows.UI.Xaml.Controls;
namespace FoxTube
{
public enum LoadingState { Loadnig, Loaded, Error, Blocked }
/// <summary>
/// Loading sreen. Represents loading ring or error
/// </summary>
public sealed partial class LoadingPage : Page
{
ResourceLoader resources = ResourceLoader.GetForCurrentView("LoadingPage");
public event RoutedEventHandler RefreshPage;
public LoadingState State { get; private set; } = LoadingState.Loadnig;
public LoadingPage()
{
InitializeComponent();
}
public void Error(string exceptionId = "Unknown", string details = "N/A", bool isWifiTrouble = false)
{
ring.IsActive = false;
trouble.Visibility = Visibility.Collapsed;
wifiTrouble.Visibility = Visibility.Collapsed;
blockIcon.Visibility = Visibility.Collapsed;
if (isWifiTrouble)
{
wifiException.Text = $"{resources.GetString("/LoadingPage/ex")}: {exceptionId}";
wifiMessage.Text = $"{resources.GetString("/LoadingPage/details")}: {details}";
wifiTrouble.Visibility = Visibility.Visible;
}
else
{
exception.Text = $"{resources.GetString("/LoadingPage/ex")}: {exceptionId}";
message.Text = $"{resources.GetString("/LoadingPage/details")}: {details}";
trouble.Visibility = Visibility.Visible;
}
State = LoadingState.Error;
}
public void Block()
{
Visibility = Visibility.Visible;
ring.IsActive = false;
trouble.Visibility = Visibility.Collapsed;
wifiTrouble.Visibility = Visibility.Collapsed;
blockIcon.Visibility = Visibility.Visible;
State = LoadingState.Blocked;
}
private async void openWifi_Click(object sender, RoutedEventArgs e)
{
await Windows.System.Launcher.LaunchUriAsync(new Uri("ms-settings:network"));
}
private async void openTroubleshoot_Click(object sender, RoutedEventArgs e)
{
await Windows.System.Launcher.LaunchUriAsync(new Uri("ms-settings:troubleshoot"));
}
private async void feedback_Click(object sender, RoutedEventArgs e)
{
await Windows.System.Launcher.LaunchUriAsync(new Uri("feedback-hub:"));
}
private void wifiRefresh_Click(object sender, RoutedEventArgs e)
{
Refresh();
RefreshPage.Invoke(this, null);
}
public void Refresh()
{
Visibility = Visibility.Visible;
ring.IsActive = true;
trouble.Visibility = Visibility.Collapsed;
wifiTrouble.Visibility = Visibility.Collapsed;
blockIcon.Visibility = Visibility.Collapsed;
State = LoadingState.Loadnig;
}
public void Close()
{
Visibility = Visibility.Collapsed;
State = LoadingState.Loaded;
}
}
}